Sunday, April 6, 2014

Laughter post 19

Today I'm going to be talking about my speech and my plans for it. As I said before I'm going to talk about how society is good for some things and bad for others. In this post I'm going to offer my solution. And I'm going to word it like this: Stop telling everyone that society is a horrible monster, it's something that can be fixed, something that we can learn from, not something we want to throw away. We need societal expectations, we need the competition, we need the rules, we need the goals to meet, the standards to expect, we need manners and systems, we need cliques and communities, these are necessities of life, this is how humans have evolved, and we would've died off a long time ago if these were all wrong. Don't throw away society, don't be a "hipster" and say "I'm gonna go live in the forest away from society #yolo". Don't abandon the rest of us, because you can't fix what you abandon. Stay in society and help fix it, or atleast go down with the ship. Everything I've listed above has been a part of human life for as long as history has been recorded. Society provides motivation, it gives us the drive to move on in life, it lights the fire inside of each of us that says "I want to be the best singer" or the best piano player, or football quarterback. Society is motivation, and we need motivation to survive. 

Society can be fixed, and you could argue it isn't even broken, a little excessive definitely, but not broken yet. Society's standards have definitely gone up, especially with the media which is what everyone is getting all worked up about. But everyone's reaction seems to be "condemn society and live like a natural man, naked in the woods with an iPhone", but that's not the reaction we should be having. Many companies are figuring it out, like dove's real beauty campaign, but not enough. Society is fixable, bullying, media pressures, phone obsession, people thinking that the key to life is living in the woods with their laptops, all of that is fixable. My solution to society's problems is simple, DON'T GIVE UP if everyone was to band together and say "I don't like this, this, and this about society" things would change, and that can happen. If we put the time in, if people really want to fix society as much as they claim, then we can fix it, it's just going to take more than complaining about it on twitter. 

Sunday, March 23, 2014

Laughter post 18

Ok, this week my project legitamately induced great amounts of teenage angst in me. For the first half, I struggled placing props into my map. Every time I tried to place one, I just could not find it, each time you save a prop it saves in a different location in an in-game folder. And for the life of me I could not find a couple of them. I don't know if they didn't install properly or I just could not find them. But at this point I was extremely stressed out, I probably said "oh my god" out of frustration 50 times throughout my work. My "raging teenage horomones" as some people like to say, were quite stressed out.

After I gave up on props from sheer frustration I figured that I would build some building hollows for things like the mirror maze and haunted house. I wanted this to look nice and neat, but just the regular game make that pretty difficult to do, almost impossible really.  So to solve this I downloaded a tool called auto snap which was supposed to be extremely helpful in connecting the building blocks together. Once again I could not figure this out, I tried almost everything and I just could not get it to work, I could tell that the tool was working, but I just couldn't get it to do what I wanted. At this moment when I was about to give up, all of the game's physics decided to hate me and many of the blocks I was working with went launching across the map. I proceeded to get up walk away and count to ten, and when that didn't work I screamed into a pillow until I felt better, and no I don't have anger management issues. So I do not plan to work on it anymore for now, but I'm going to talk to my mentor and see if I can get some help, because I definitely need it. 

Also, to top all of that off I just recently accidentally deleted this entire blog post, and rewrote the whole thing, and I'm sure it's not as good as it was the first time around. 

Sunday, March 9, 2014

Laughter post 17

This week I didn't get too much done because I had a huge amount of homework. This was my fault really because of a combination of poor planning and procrastination.  But because we're switching to an every other week blogging system, I should have a lot to report next time. My plan for next post is either finish the map, or get pretty close to it, I think that I'm going to try and pick up the pace a bit on the game. I've come to this realization after a caffeine fueled afternoon of homework, stress, and exhaustion.

I'll have pictures next time too, unless something terrible happens like something is corrupted, or I can't figure something out, but I don't foresee that occurring.  I also think I'm going to try and download some programs that let me edit the in-game NPC's so that way I can try to begin and make my monster. Anyways that's it for now, stay tuned. 

Sunday, March 2, 2014

Laughter post 16

What have you liked most/least about 20 time?

What I've liked most about it is the freedom, this is probably one of the most, for lack of a better word, carefree projects I have ever done. There's only one other time where I've had this much freedom and that was last year for a Frankenstein project, but that was still much more strict than this project. What I've least liked about it is the pressure that I think everyone is feeling, even though failure is an option for our projects it almost feels like it isn't with all the stuff with Ted and Evernote. Although, it isn't too often that I have a project without pressure, so I sort of expected it to put pressure on us. 

What would you do differently?

In my project personally I would probably wish to be a bit further ahead than I am now, as in recognizing errors that can't be fixed sooner so I didn't have to waste so much time on them. But those mistakes did teach me some valuable lessons such as: sometimes things just aren't going to work out but you need to keep trying regardless, or sometimes even with meticulous planning you're going to have to wing it. But as a group, as in the whole class, there isn't much I would really change, the project runs pretty well as is. 

Sunday, February 23, 2014

Laughter post 15

My project is hard, and to be honest I'm starting to get a bit sick of it. I'm glad that I do know what I want to talk about for my speech, but making the map itself is hard and that's not even the hardest part about the project. I'm not looking forward to coding the AI, but hopefully I can convince my mentor to hold my hand and guide me through it. Regardless of this, I'm going to continue on. This week was same old same old, worked on the map some, talked with my mentor a bit on what I should work on next. I even thought about my place in the universe as I struggled to place items right side up.  And I still don't think I can edit to terrain of the map really so I guess I'm just going to have to roll with the punches and attempt to make my fence wrap around the hill better. 

And I'm going to contradict myself hugely right now, but the house of mirrors I was really looking forward to building may not work out to well. It would require a lot of, well, reflecting. This concerns me because I don't know if it would run too well if someone didn't have a very beefy computer,  and also I have no idea if I can actually get a mirror into Garry's mod. So that might just turn out to be a maze and not the awesome, glorious, somewhat rundown, mirror maze that I dreamed of. My mentor also had a really good idea for the AI, or atleast the look of the AI, an existing creature is already in the game, it's torso and most of its body would work fine, the only problem is that it has these weird prostethic hook things for arms and legs which we would change. Also we would need to change it's head because it has some weird visor thing.   

Sunday, February 9, 2014

Laughter post 14

I know exactly what I want to talk about for my speech.  And I am extremely excited about this. What general message I want to convey to the audience is that even though everyone today says society is awful and is a completely horrible influence on children and pretty much anyone that watches tv. However, what I want to say is that society is good to a certain point. Society does a number of things right, pressure to get a job, get married, go to college.  But, there are things that society does do wrong too, like media pressure to make people essentially feel awful about themselves, which is what seems to be the biggest one these days.

Now I'm not going to say my entire speech, for fear of some thief who would copy this down and try to pass it off as their own (you know who you are). So, to summarize I'm essentially going to say society is bad for you, but only if you have too much, you actually need some society to succeed in life, because it drives us to be better.  It makes us all the same, but all different at the same time. I want people to embrace society, but I also want them to know when they need to take time to themselves and go against society.

Sunday, February 2, 2014

Laughter Post 13

My mentor and I aren't really working together much anymore because we can't load a saved world in multiplayer (or just haven't figured it out yet).  So, this week I looked more into 3-D modeling through Blender, but I'm really hoping that I actually will not have to do extensive modeling, because it seems like a ton of work that the lazy side of me does not want to get into.  Thankfully, many people post their own models online that I can access, there aren't many individual buildings like I was looking for, but there is a plethora of rides and roller coasters that I won't have to create on my own.

I also added some rides to the map and tried to work out a path, but I don't think that's ever going to work out so I've given up on the path for now, I'm going to take my mentors advice and just lead the player throughout the game through the utilization of objects and buildings, I'll also attempt to code the monster to try and chase the player in the right directions, so that way if the player gets a bit too far off course or has been in the same area for too long the monster will flush them out. I want the game to be relatively easy. Though I do stress relatively because I do not want it to be impossible like some horror games, but I don't want it to be easy. I want the player to go through a couple of times and lose, but figure out how the game works and win.